Wartorn Obliteration w-2

Wartorn Obliteration w-2

Robert Asprin

Science Fiction & Fantasy

An army of soldiers and magicians has poured out of the north on its quest to unite the city-states of the Isthmus under Felk rule. But with conquest comes rebellion, and there are those who won't be taken easily—by magic or by sword... Under direct orders from the ruler of Felk, Lord Matokin, the fledging wizard Raven had been spying on General Weisel in the field. In doing so she took an arrow for him—and has been resurrected in another's body. Now in the comely shape of the courtesan Vadya, she returns to the battlefield with more feminine wiles at her disposal... General Weisel himself has been under the control of the legendary warlord Dardas the Conqueror, whose experience—coupled with the magic of Far Moving—has helped the army in its steady advance. But rulers of the yet unconquered lands are rallying together to turn Dardas's strategies against him. What no one can predict is General Weisel and the stunning blow he gives to Dardas, to Felk, and to the future of the Isthmus when he seizes control of his own body...
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Class Dis-Mythed m-16

Class Dis-Mythed m-16

Robert Asprin

Science Fiction & Fantasy

After years as a court magician and inter-dimensional hero, Skeeve needed a rest. So he took some time off to study magic and relax. When a few months later several members of the M.Y.T.H. Inc. Team each ask him to train some talented, young magicians in "practical magic" he has to agree. But after the assassins attack and a manticore tries to eat them, the Khlad mage soon discovers that there is more going on than learning. His students are preparing for a magical, very deadly game and you won't believe where. Worse yet, the game may be fixed, and the only way to save his students lives is for Skeeve to risk his own.
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